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Patch 1. This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines. New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users. Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably. Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer. Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player. Adjusted fire rate of the helicopter turret in Love Like Fire. Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Fixed an issue where Projectile Launch System had no cooldown. Bump reaction for friendly NPCs has been disabled. Fixed an issue where grappled enemies played voice lines as if the player bumped into them. Using Zetatech Sandevistan MK. Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights It is no longer possible to perform Gorilla Arms finishers against civilians. Fixed an issue where V could get pushed too far by a speeding vehicle. If V picks up a body containing a quest item, the item will now be automatically added to the inventory. Fixed an issue where a civilian running from a driving player could react incorrectly. Improved jacking in interactions with forklifts. Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward. Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout. Fixed an issue where Breach Protocol was not working correctly against Sasquatch. Fixed an issue preventing Placide from being taken down in stealth. Short Circuit quickhack's damage over time will no longer finish off defeated enemies. Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack. V can no longer use consumables in situations where scene context would not support it. Clothing vendors now sell items more suitable for the location. Cat food needed to adopt Nibbles can now be bought at several food shops around Night City. Reduced amount of higher quality crafting components needed to craft iconic items. Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall. Data is now correctly displayed when scanning the Militech Manticore AV. Fixed the prompt on an unavailable Vehicle door that said "Locked ". Fixed an issue where dumping a body in the trunk started the vehicle's engine. Fixed an issue where NPCs turning the steering wheel broke their upper body animations. Reduced prices of Kiroshi optics fragment recipes. Reduced power of revolver wielding NPCs. Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled. Disassembling grenades now properly grants Common and Uncommon components. Extending the sliding ladder won't result in player's death if they are below it. Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed. V should now automatically unequip a charged grenade when entering safe areas. Fixed an issue where pedestrians could get teleported after being hit by a vehicle. Transmigration trait is now unlockable at Breach Protocol level 20, rather than Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored. Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk. Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game. Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances. Multiple GPS improvements and fixes for the pathing in various activities and quests. Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser. Fixed an access point sinking into level geometry in Gig: Greed Never Pays. Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with. Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill. Fixed tracked map markers flying off the minimap occasionally. Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade. Fixed River Ward's behavior while following the player in The Hunt. Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range. Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue. Jackie should no longer use stealth chatter just before combat in The Heist. Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City. Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town. Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with. Jackie will now empty his clip before reloading in The Rescue. The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly. Corrected use of cover for friendly NPCs. Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends. Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist. Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place. The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman. Quests Posters in Stadium Love can no longer be destroyed before the contest which could lead to blocked progression. Fixed inability to draw weapons at the Poppy Farm during The Hunt. Fixed an issue where using grapple on gang members could break progression in Stadium Love. The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy. The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods. It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup. The penthouse from Path of Glory can no longer be accessed earlier in the game. Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area. Takemura's appearance is now present in the holocall in Life During Wartime. Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away. Fixed an issue where V could get stuck in Rogue's booth in Ghost Town. Fixed an issue where Mr. Hands would not call V after finishing Double Life. Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music. Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites. Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression. Panam now properly says her final dialogue line in All Along the Watchtower. It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective. It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway. Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway. It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway. Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends. It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast. Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends. Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup. V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress. Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On. Fixed an issue where music in Totentanz would be missing if player left and came back to the club. Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict. It will no longer be possible to see the decorations change in Denny's villa during Holdin' On. It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. It is now possible to open Barry's door from the inside after re-entering his apartment in Happy Together. When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up. It's no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site. Fixed an issue where A Like Supreme would not start correctly if Second Conflict's final scene was rushed. Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz. The objective in the first braindance in The Hunt is now more clear. Killing in the Name now fails automatically if the player fails Chippin' In. The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time. Fixed a rare scenario where the painting wouldn't appear in the drop pod in Space Oddity. It's no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks. Space Oddity no longer spawns multiple paintings blocking the quest's progress. Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest's progress. Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed. Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area. Automatic Love's progress will no longer get blocked by an invisible wall in Judy's workshop. Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy. Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets. In The Pickup, it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them. Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1. Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill. Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy. Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms. Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests. Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces. Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece. Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love. Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl. Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window. Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway. Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map. Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests. Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony. Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office. Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger. Fixed an issue where V could get stuck on the roof of Fingers' Clinic. Fixed an issue where no more main missions would appear after finishing Playing for time. Quest icon is now correctly removed from Johnny's clothing set after Breathtaking achievement has been unlocked. Fixed an issue where skipping time in Blistering Love could block the quest's progression. Rogue no longer disappears if player took too long to take the pills in Blistering Love. Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy. Fixed an issue preventing the player from talking to Theo in Coin Operated Boy. Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed. Reloading auto-save created on the encounter at Ebunike during Chippin' In no longer results in replaying Johnny's dialogue. Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin' In if met on the lower deck or attacked from a large distance. Fixed an issue that could prevent player from leaving the quest area by car in Chippin' In. Fixed Rogue's erratic movements during Grayson's interrogation in Chippin' In. Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in Chippin' In. It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together. It's no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together. Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression. Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in The Information. Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations. Misty can no longer get killed by a stray bullet in Heroes. Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm. Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm. Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm. It's no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed. Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically. It is now possible to use weapons at the entirety of Batty's Hotel back parking lot. Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest. Maman Brigitte will now always properly answer V's phone call in the Transmission. Placide's call will no longer be interrupted by other calls in I Walk the Line. Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup. Fixed an issue where the guards wouldn't move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time. Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat. It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in The Corpo-Rat. Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat. Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc. Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in Second Conflict. Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest. Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict. Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict. Delamain now only calls once when V is close to a lost cab in Epistrophy instead of calling each time V is in the vicinity of a lost cab. Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams. It's no longer possible to destroy the car with the mysterious conspirators inside in The Prophet's Song, which prevented player from looting the chip. It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. The Journal entry will be cleaned. Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill. Completing Psycho Killer now rewards the player with experience Increased the value of Liam's bribe in Violence. Various other quest improvements and fixes. Open World Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado. Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world. Destructibles will no longer become indestructible after loading a save. Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container. Fixed an issue where achievements for completing district activities were not always unlocked. Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers. Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy. It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole. Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah , which could lead to blocked progression. Fixed an issue where some dialogue lines could be missing during holocalls. V will no longer be unable to move after finishing Gig: On a Tight Leash. Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression. Looting medicines right after getting to Cpl. Hare's room will no longer block progression in Gig: Backs Against the Wall. Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated. It is no longer possible to stop the Fixer's car in the middle of the road in Gig: Getting Warmer Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets. V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo's Nest. It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha. Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot. NPCs will no longer stay blocked on traffic lanes while in fear. NPC hit by a car will now immediately run in panic now. Added different animation variations for pedestrians running away from a vehicle. Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street. Added the missing animation for opening the doors in several quests. Improved force-opening doors animation. Added missing "unauthorized" prompt for elevators protected by authorization. Various immersion improvements and fixes in the open world encounters and gigs. Cinematic Design Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy. Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street. Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street. Fixed a camera issue when exiting the car at the beginning of Last Caress. Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger. Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup. River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law. River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law. Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup. Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song. Maiko will no longer walk through the couch in Pisces. Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene. Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood. Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish. Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene. Fixed a camera issue in Never Fade Away. Unified the distance of dialogue interaction in Pyramid Song. Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater. Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason. Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song. Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman. Fixed an issue of endless walking on the treadmill in Where is My Mind? Fixed an issue with a doubled tablet in Where is My Mind?. Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm. Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm. Fixed a camera issue when getting out the van in Riders on the Storm. Added depth of field effect to the player's view at significant moments Fixed missing personal link in Life During Wartime. Fixed an issue where Hellman's personal link could be found floating in Life During Wartime. Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English. Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends. Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town. Car lights will no longer stay on after the car battery dies in Ghost Town. Saul will no longer clip through Panam's car in Forward to Death. Fixed player's camera animation in Lightning Breaks. Fixed a visual issue with mantis blades after a car crash in Playing for Time. Corrected camera behavior after interacting with the drawer at the police lab in The Hunt. Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed. Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire. Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc. Fixed a camera issue when driving to the megabuilding in The Rescue. Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. After Boat Drinks Kerry will now hum his song while walking to his car. Fixed V's reaction to Johnny's decision in Changes. Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. Polished scene in Maiko's office in Ex-Factor. Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River. It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. In Talkin' 'bout a Revolution , depth of field now resets after leaving Judy's apartment. Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life. Fixed facial animations in all the scenes where V leans on the mirrors throughout the game. Initial dialogue with Takemura in Down on the Street can now be interrupted and restored. Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire. V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime. Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire. Added missing family photo during the scene with Hanako in Play it Safe. Fixed an issue with detective Han's cigarette in I Fought the Law. Characters no longer teleport near the player while in a holocall dialogue. Fixed multiple issues with V wearing the wrong clothes in third-person perspective. Fixed multiple issues during sex scenes Improved interruption system for scenes. Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take. Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life. Fixed multiple issues with important quest NPCs randomly missing animations during cinematics. Interrupting dialogue will now stop the voice-over line. Fixed multiple issues with NPCs mounting vehicles. Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup. Environment and levels The objective will no longer get stuck on "Neutralize the attackers" in Dream On. Fixed an issue where two fast travel points were missing map pins. Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location. Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly. Fixed multiple issues related to NPCs clipping with objects. Fixed a number of issues related to wrong or missing contents of lootable items. Fixed multiple issues related to V not being able to interact with lootable items. Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines. Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached. Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt. Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime. Fixed the misspelled Leaving Night City sign. Fixed the glitched scaffolding in Heywood, Vista del Rey. Fixed multiple issues where players could fall out of the map due to gaps and missing collisions. Fixed multiple issues where players could get stuck in location geometry. Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression. Fixed multiple issues with disappearing or misplaced assets. Fixed multiple issues with assets floating in the air. Fixed multiple issues with assets appearing or changing appearance on sight. Fixed some issues with parts of assets missing, allowing the player to see inside. Fixed issues where rain would be present in covered areas. Fixed issues with invisible colliders present on locations. Fixed multiple issues with higher resolution textures failing to stream in. Graphics, audio, animation Fixed NPCs moving after being killed. Improvements in textures rendering from afar. Fixed a visual issue with fast travel and cinematic transition. Adjusted visual quality of some elements when underwater. Improvements in materials details quality. Fixed V's incorrect position while riding a motorcycle. Improvement for interior and exterior light sources. Adjusted dirt quality on Medium and Low settings. Fixed the lack of a crack in the mirror after V smashed it. Fixed an issue where pink particles could appear on camera close-up. Improved foliage destruction visuals. Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas. Fixed the overexposed foliage elements visible when entering a vehicle. Fixed an issue where some items could disappear after being destroyed. Kerry's bathrobe is no longer incorrectly attached to his lower part of the body. V's hands are now correctly displayed on a steering wheel while driving. V now leans out of a vehicle correctly during chases. Fixed an issue where the character could appear deformed while mounting motorcycles. Fixed a level of detail issue occurring for joy toys in Jig-Jig Street. Fixed several issues with missing lipsync. Fixed multiple issues with NPCs T-posing. Camera no longer flips when V is under an object and jumps. Improved camera movement when entering a vehicle. Fixed an issue where some items could be attached to NPCs twice. Fixed NPCs shouting after being killed. Jackie no longer shouts "Nice shot! Fixed particle burning effect applied repeatedly when player stands in fire. Fixed NPC animation issues after skipping the ride. Fixed flickering of stars on the surface of the lake in one of the scenes. Fixed far away terrain disappearing in Badlands. Other city parts visible from the distance now look more realistic due to adjusted lighting. Fixed an issue with black weapon scopes during the chase in Riders on the Storm. Improved visual quality of Black Wall and Mikoshi. Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu. Holographic elements in specific character outfits now display correctly. Fixed an unwanted jitter effect on frosted glass surfaces. Fixed an issue where a white line could be visible at the top of the screen when in cyberspace. UI Fixed an issue with ads not being properly displayed on curbs. Multiple visual updates and adjustments for ads. Fixed multiple visual issues in quests briefings. Updated the Arabic language layout in quests briefings. Updated grenades icons according to their damage type. Fixed multiple visual issues with the icons display. Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity. Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket. Added button hints in order to move forward on the treadmill in Where is My Mind? Fixed an issue where database links would not allow jumping to a selected entry. Fixed an issue that blocked a player from answering holocalls manually. Entering a vehicle right before opening the Vehicle Menu should no longer block further progression. The health bar should now be visible during car chases. Performance improvement to the Inventory panel. Fixed multiple issues with button hints. Fixed multiple issues in the Character Creation panel. Multiple fixes and improvements to the Crafting panel. Fixed issues where the level requirement was not displayed correctly in the Upgrade menu. Added an option to craft multiple items at once. Fixed an issue where preview stats show the same values before upgrading an item. Added a "Crafted" icon to the tooltip of crafted items. Fixed multiple issues related to the Cyberware panel. Multiple adjustments for the D-pad input. Fixed multiple issues related to HUD elements. Multiple fixes in the Inventory and Backpack panels. Fixed an issue when weapons could show 0 DPS before looting them. Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide. Multiple fixes and adjustments to the Main Menu and Settings panels. Fixed an issue where replacing mods on some legendary items could add an empty mod slot. Added a disabled state to mod slots when there are no available mods to equip. Optimizations for Crafting panel and items display. Fixed an overlapping tooltip of Body attribute in the Character menu. Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree. Multiple fixes for Scanning functionality and its HUD display. Multiple fixes related to buyback pricing and performance improvement in the Vendor panel. Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink. Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression. Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it. Fixed an issue where debug text could appear after skipping and fast-forwarding credits. Updated the credits list. Fixed an issue where ads text localization upon scanning did not work properly. Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1. Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches. Fixed corrupted characters in different languages. Multiple fixes and adjustments for input issues. Various UI performance and stability improvements. Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap. Threat level for undiscovered gigs is now displayed correctly. Removed unnecessary health bar animations after loading a save. Fixed item tooltips remaining on screen after closing them. Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one. Fixed issues related to changing gameplay difficulty settings in the menu. My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled. Fixed issue with broken buildings visible on the main map. Fixed multiple text-related issues. Fixed multiple issues related to UI streaming. Stability and performance This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines. Improved stability and performance of the engine and the rendering engine reducing the number of random crashes. Memory optimizations and memory management improvements in various systems reducing the number of crashes. Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system. Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs. Multiple UI stability improvements and fixes for the most common UI-related crashes. Various crash fixes among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related. Multiple UI performance improvements. Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item. Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives. Various other stability and performance improvements. Miscellaneous Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese. A settings option to hide Potential Enemy Markers was added to the Interface tab. A settings option to hide NPC name overhead display was added to the Interface tab. Telemetry consent is now saved in the user profile and synced via the cloud. Logic for loading last checkpoint when there is no existing savefile improved. Fixed game going to a black screen after difficulty is changed in the Pause menu. Fixed Fists description in the quick weapon selection menu. Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle. Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created. Added fade-in on returning to the game after final credits. The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save. Fixed an issue where NPCs were missing their weapons after loading a save Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc. Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion. Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes. Telemetry consent request reappears once for some players due to an issue causing a reset of settings. Latest GPU drivers are required. Keyboard bindings: more keys are now available for rebinding. Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key. Dodging can still be performed by double-tapping the crouch toggle action key default C. It is now possible to enter Journal from the Map panel using a keyboard. Achievements will now work on Epic Games Store. Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported. Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC. Fixed the issue where some environment elements would not be displayed correctly on 8k screens. Fixed an issue where HUD elements would be missing in 8K resolution. Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions. Console-specific Fixed an issue on PlayStation 4 where items couldn't be dropped from the backpack as they would always reappear back in the inventory. Fixed a streaming issue with the elevator panel in Play it Safe on Xbox One. Improved the mechanism for adjusting the UI texture resolution depending on the platform. Fixed an issue that could cause the game to become unresponsive when pressing "A" immediately after deleting a save on Xbox One. Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu. Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox. Various memory handling optimizations on Xbox. Improved Screen Space Reflections. Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4. Various NPCs and vehicle streaming improvements. Fixed multiple issues with random game freezes. Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out. Fixed an issue where V could fall down the elevator shaft. Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible. Fixed an issue that caused the player to be unable to exit the Settings menu after making changes. Claire's truck is now properly placed in the garage in The Beast in Me. Fixed the missing water surface shader on PlayStation 4. Stadia-specific: Improved stability throughout the title. Fixed the missing SFX in crafting menus. Fixed several graphical issues with lighting and cascade shadows. And many more. It's so slow that changing the camera on your car takes ages. I got a PS5 yesterday and immediately went to check the difference. I think the game only crashed on me once and I been playing since launch. Your hub for everything related to PS4 including games, news, reviews, discussion, questions, videos, and screenshots. I usually don't pre-order but I bought into the hype, so I hold myself accountable. If my base ps4 can run rdr2, ff7 remake and ghost of tsushima perfectly fine so will cyberpunk It depends on how those games are built and optimised. I'm also not able to get a refund for now. Woah there, save some ladies for the rest of us. For example skyrim came out on the and ps3 and there are still bugs like 10 years later. Not to mention changing radio stations. Cyberpunk is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. The Cyberpunk Reddit, which has exploded in terms of activity since the latest delay was announced, is packed with speculation over why the delay has happened. You CAN play. Some are praising the game for its world-building, story, and graphics, but others complain that the heavily-anticipated title failed to live up to expectations. After that, I had a change of heart, just want to give it another shot. Press J to jump to the feed. Is Cyberpunk playable on PS4 Pro yet? The biggest problem for me about the game is the terrible AI. It can be played but it's incredibly rough. It's like Mass Effect or Saint's Row's versions of character customization. But if you chose to pick the game up now I think it would be ok. Not to bad, there's still glitches but it's nothing major. How does it work? The largest PlayStation 4 community on the internet. That said, being able to play the game at 60FPS really helped smooth out some of the jank, but I'm not sure I'd recommend playing it on any PS4. I'm asking if the game is playable because I tried to refund the game with no success. I would say wait til march after the two big patches in January and February and the game may even be on sale then. I hope this post is useful or at least a little insightful. I stopped playing it until I could get a PS5 version. I have the ps4 disc version, were you able to use it on ps5 or did you have to rebuy the game? It seems you are a single protagonist in terms of character development but with fully customizable appearance. Less reviews, more focus on the Gameplay and the general feel overall. I like to look at it as they're still releasing patches and it's not going to be perfect. After about 6 months I'd say the PS4 Pro version of it may be an ok way to play if can smooth it out more and keep it at or as near to 30 FPS as possible, but there is no way the game should be played on a base PS4, no matter how much patching they do, reduction to the resolution, all of that, just wait until you have a better console in that case. Posted by 1 month ago. I've been playing since day 1 and never had a game breaking bug original release PS4. Well, it's a date that, in hindsight, appears to be important when it comes to Cyberpunk As pointed out on Reddit, the infamous "beep" tweet was posted on the 10th January So how is it on PS5 at the moment? Should I wait till next year? Also any updates on the current status of the ps4 version would be great. Cyberpunk is yours to play right now. Playing Cyberpunk on my ps4. Really low resolution, popin, and it'll keep freezing while it loads the world. Cyberpunk patch 1. You can customize your character like in other rpgs, The character creator is almost identical to mass effects, named protagonist you can fully customize with several backstory options and rpg stats like strength, intellligence, ect. On pc it sings, on his PS4 it's playable but a buggy, frustrating uphill struggle. Whatever else said, but your character is always called V. Still feel like it won't come out for a couple years. My post isn't to dampen anyone elses experience, it's just to give feedback on my time with cyberpunk. The only platform that beat it out was the PC, obviously. Aside from frames does the AI behave as it should and are crowd sizes and city detail decent now? Since 1. Had about 3 hard crashes in those 7 hours. I play on pc but also played on my cousin's ps4 fat over the weekend, honestly the ps4 version is like a different game. Cyberpunk , the most anticipated game of this generation, when played on the PS4, the most common and popular platform of this gen, is not a video game. More Cyberpunk console footage coming your way! Stay away. Is this enough to convince Sony to put the game back up on the PlayStation Store? Cyberpunk is here at long last, but the game is near unplayable on PS4 and Xbox One. Preloads for Cyberpunk are available now. It doesn't have all of the proper assets, playtesting or bug fixes in place, but seeing the story come together is a critical step in the development process, Borzymowski said. I got about 7 hours in on base PS4 before stopping. In order to fix this, some players have found ways to make it quite playable. It literally does not fucking work. I haven't experienced any game breaking bugs on the base console, It s more than playable. A new Cyberpunk video has been going viral on social media for showing just how bad the parenting is in Night City. PlayStation owners have it a little harder. Everything has a slight blur to it, and graphically, the title doesn't wow as often as you'd expect. Recently released video game Cyberpunk is currently riddled with bugs and especially bad on PlayStation 4 and Xbox One base versions.